You might enjoy reading this blog if you haven't already found it: Now I want to go back and replace a lot more. Just by panning the color and the distortion, I was able to make a much more interesting fire than my old flipbook fire. I redid one of my fire effects using a main texture, a repeating noisy color pattern, and a repeating distortion noise. The way the Diablo team did that was with a lot of movement in their effects. And you can really get into watching a campfire. One of the big takeaways for me was that your effects should be interesting to look at-at least as interesting as a campfire. There was one interesting technique that I hadn't thought of that I just went back and added to a couple of my game's effects. I realized that I knew how to do everything he talked about. I watched a GDC talk recently on the VFX of Diablo 3. What exactly you do isn't nearly as important as just doing something.
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